A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Details
Timing:
Thu 2:00 PM - Thu 6:00 PM
Location:
jW
/ Griffin Hall
/ HQ
Long Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Event Website:
Organizing Group:
GM Names:
thebaldman@baldmangames.com
Event Type:
Game System:
Dungeons & Dragons
Rules Edition:
5th
# Players:
3 - 18 players
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Provided?:
Yes
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
-
This event
2:00 PM - 6:00 PM
0 tickets available -
Friday
- No events
Saturday
Sunday
- No events