Part 2 Wizard’s Vengeance. Life Stone rescued, revitalizing Vendara. Yet, amidst this triumph, the princess remains trapped, ensnared by the Ring of Charms, still wielded by the Wizard Virmax.
Details
Timing:
Fri 9:00 AM - Fri 1:00 PM
Location:
JW
/ Room 106
/ 3
Long Description:
King's scouts discovered Virmax's hidden lair, launching point of evil machinations, a yawning maw in the side of a secluded mountain. A fog of dread hangs heavy around the entrance, foretelling something sinister. It appears that Virmax's vile explorations into the realm of dark magic took a disastrous turn. Evidence suggests that his unchecked experiments have fractured the boundaries between the mundane & the mystical, warping his lair into a nexus of chaotic magical energies. Our steadfast adventurers must descend into his ominous den & shatter the Ring of Charms to free the princess from the writhing prison of her mind & capture Virmax. Urgency is palpable; the princess's continued nightmares put her life at risk & the unstable energies of Virmax's lair could burst forth, wreaking unimaginable havoc on the kingdom. The stakes have never been higher & the time for action is now.
Event Website:
Organizing Group:
GM Names:
Brad Walls, Aaron Smalley gamemaster@whisperingvale.com
Event Type:
Game System:
Rolemaster
Rules Edition:
Unified
# Players:
3 - 6 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
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