For the last several weeks, you've been hunting leads on the Xanathar, without engaging the crime boss. Now, one of your leads has brought you to a promising location. Try not to get eaten.
Details
Timing:
Fri 9:00 AM - Fri 1:00 PM
Location:
JW
/ Room 305
/ 1
Long Description:
Working as secret agents for the Lords of Waterdeep, you were tasked with finding out as much as you could about the Xanathar, and the creature’s organization, without engaging the beholder crime boss in conflict. That of course, would be tantamount to suicide. You spent the last several weeks hunting for leads inside the seedier wards of Waterdeep, hoping that the constant ebb and flow of the transient population in these parts of the city might bear fruit… and evidently you weren’t wrong. In this Level 3 adventure, you'll explore Waterdeep's underworld, talk to an orb, and try not to get eaten. What players say: "A fun and unusual one-shot, well-run," "enjoyable adventure, and a great GM who was perfect and patient with me as a novice player to 5e," "Fun way to spend a few hours with a surprise added in."
Event Website:
Organizing Group:
GM Names:
Allison Fraser
Event Type:
Game System:
Dungeons & Dragons
Rules Edition:
5th
# Players:
3 - 6 players
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
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This event
9:00 AM - 1:00 PM
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