Exit Vector for Shadowrun: Medevac!
Thu 1:00 PM - Thu 5:00 PM: 2 tickets, $4 each (Official Listing)

When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.

Details

Timing:
Thu 1:00 PM - Thu 5:00 PM
Location:
ICC / 122--123 / HQ
Long Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isn’t your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
Event Website:
Organizing Group:
GM Names:
Chopper Black, Orlando Corchado, Matt Davis, Beth Taylor dj.black@mac.com
Game System:
Shadowrun
Rules Edition:
6th
# Players:
2 - 6 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No

Sessions Hide unavailable sessions

Thursday

  • This event
    1:00 PM - 5:00 PM
    2 tickets available

Friday

  • RPG24ND254682
    8:00 AM - 12:00 PM
    0 tickets available
  • RPG24ND254683
    1:00 PM - 5:00 PM
    0 tickets available

Saturday

  • RPG24ND254684
    8:00 AM - 12:00 PM
    0 tickets available
  • RPG24ND254685
    1:00 PM - 5:00 PM
    0 tickets available

Sunday

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