Monsters in Games: How to Design a Monster that Matters
Sun 11:00 AM - Sun 12:00 PM: 58 tickets, $0 each (Official Listing)

Drawing on fairy tales, history, and scholarship from all over the world, our panelists show you how to design a satisfying monster to carry the message and mission of your game long after it’s over.

Details

Timing:
Sun 11:00 AM - Sun 12:00 PM
Location:
JW / Room 203
Long Description:
Learn how to make the most out of monsters in your games. From the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, our panelists show you how to design a satisfying, meaningful monster to carry the message and mission of your game and involve your players long after it’s over.
Event Website:
Organizing Group:
GM Names:
lucas@magehandpress.com
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
5 - 80 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No

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  • This event
    11:00 AM - 12:00 PM
    58 tickets available