Universal Design is a process that incorporates the needs of all into a single beautiful and functional end product. It’s been around for almost 40 years, so why are we still so bad at it?
Details
Timing:
Thu 1:00 PM - Thu 2:30 PM
Location:
ICC
/ Room 212
Long Description:
The term Universal Design was coined by an architect in 1985. The core concept is to design from the ground up to remove barriers, rather than doing it as a checklist at the end. Recently, this concept has gone beyond physical limitations and now includes designing for neurodiversity. Ethically, you want your product to be equitable – the ability to reach additional audiences is a free bonus. We’ll discuss the core philosophy of Universal Design, look at a few case studies, review some basic rules, and maybe even have some time for some role-play. Handouts with resources will be provided.
Event Website:
N/A
Organizing Group:
GM Names:
Jesse Anderson, Joshua Tauber
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
10 - 70 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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This event
1:00 PM - 2:30 PM
17 tickets available
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