Gaming elements have been demonstrated to increase student engagement with classroom material. We’ll present guidelines and examples related to grading methods and class assessments.
Details
Timing:
Wed 10:00 AM - Wed 11:30 AM
Location:
JW
/ Room 203
Long Description:
Games and gaming elements have been demonstrated to increase student engagement with classroom material which can improve learning. We will discuss examples used in our classrooms at Rose-Hulman Institute of Technology, a small, private, undergraduate-only STEM college known nationally for undergraduate education. We’ll present guidelines and examples related to grading methods and class assessments. The session will include time to brainstorm ways you can apply some of these ideas to your own classroom. This workshop is aimed for educators at all levels (K-12 and university) but all are welcome.
Event Website:
N/A
Organizing Group:
GM Names:
Robert Williamson, Daniel Anastasio, Trade Day
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 80 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Wednesday
-
This event
10:00 AM - 11:30 AM
57 tickets available