We present a framework for applying aesthetics-oriented critique in a game design classroom including a vocabulary, critique process, and slide deck supported scaffolding tool.
Details
Timing:
Wed 2:00 PM - Wed 3:00 PM
Location:
JW
/ White River Ballroom E
Long Description:
This session presents a framework for applying aesthetics-oriented critique in the game development classroom. Building upon established critique interaction frameworks such as the experiences-observations-theories-advice framework, we offer a set of vocabulary that guides students in identifying technical, aesthetic, and meaning (TAM) takeaways during their critique. A scaffolding approach to introduce the TAM terminology is included that ensures that students internalize vocabulary during a course and explore implications of the vocab deeply. This scaffolding approach is supported by a portfolio-development slide deck tool where students use a pre-constructed slide deck to guide their critique and replace slides with discussion and insight. Examples of how to apply this approach in a tabletop game design class and a gameplay scripting class will be presented.
Event Website:
N/A
Organizing Group:
GM Names:
Travis Faas, Trade Day
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 80 players
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Provided?:
No
Tournament?:
No
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Wednesday
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This event
2:00 PM - 3:00 PM
71 tickets available